The lunchbox time machine and the Maple Street mystery
Three friends test a homemade time device and sneak into a 1966 block party, where listening and careful choices are needed to fix a small but dangerous time-mixing problem.
Three friends test a homemade time device and sneak into a 1966 block party, where listening and careful choices are needed to fix a small but dangerous time-mixing problem.
Curious friends Mina and Leo build a “time peek” device that opens an attic full of objects from different eras, where a tiny robot guardian and mysterious rules teach them to respect time as they try to recover their anchoring alarm clock.
When Leo and his friend Mina stumble through a mysterious time doorway in their library, a Junior Time Steward guides them through moments in their town’s past and future so they can learn why ordinary things and quiet gratitude matter — all while racing to return without creating paradoxes.
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Create a storyA quiet, methodical boy named Milo builds a small time machine and accidentally alters events at a medieval cathedral, forcing him to use his wits and rules to fix the trouble he caused.
When Mina discovers a mysterious temporal device in her grandmother’s attic, she’s whisked to a Mars training camp where she must use memory and courage to rescue a teammate from a shimmering time-echo.
Three friends discover a hidden time-travel pod behind an abandoned station and must help a futuristic train hub when an out-of-place token starts causing the schedules to go haywire.
An interactive sci‑fi adventure for an 11‑year‑old boy who time-travels with a gentle set of rules, meets malicieux paradoxes, and learns bright lessons that make the present clearer.
When prankster Milo accidentally activates a friend's experimental "harmonizer," he and his friends are swept into a 1960s block party, where they must fix the time-bending device and learn about curiosity and responsibility.
A curious brass compass and a brave paperclip find a hidden time-door in a library and enter a magical workshop of self-writing quills to recover a missing word that keeps stories alive.
Two friends discover a mysterious grandfather clock in a house-turned-museum that transports them back in time, where they must listen to the house’s memories and carefully preserve a quietly requested story.
When curious Lucide discovers a museum's mysterious Room of Hours, she and a resident girl race through shifting moments and follow strange clues to recover a missing minute, learning the house’s rules about time along the way.
An eleven-year-old girl discovers a mysterious attic clock that leads to the House of Time Museum, where she and a junior curator navigate strict rules and chaotic mix-ups after a missing label causes past and present rooms to overlap.