Time travel story
11-12 years old
Interactive story
(4)
Theo and the Clockwork Comet
An interactive sci‑fi adventure for an 11‑year‑old boy who time-travels with a gentle set of rules, meets malicieux paradoxes, and learns bright lessons that make the present clearer.
In this interactive story, it's you who chooses the next step at each stage: your decisions influence the course... and the end of the adventure!
The quiz: did you understand the story well?
- Attic
- A room at the top of a house under the roof, often full of old things.
- Velvet
- A soft, smooth fabric that feels plush and slightly shiny.
- Paradox
- A problem or situation that seems to contradict itself or be impossible.
- Anachronism
- Something that appears in the wrong time period, like a modern object in old times.
- Observation
- Careful watching or noting what you see to learn about it.
- Apprentice
- A young person who learns a job by working with an experienced worker.
- Cobbles
- Small, rounded stones used to pave old streets.
- Gear
- A toothed wheel in a machine that helps move parts.
- Clockworks
- The moving parts inside a clock that make it keep time.