Time travel story
9-10 years old
Interactive story
The Pocket Chronometer Club
Four ten-year-old friends discover a friendly, rule-loving time device that sends them on bright, twisty trips through history and tomorrow—where small paradoxes teach big lessons, and every path brings them safely home to the present.
In this interactive story, it's you who chooses the next step at each stage: your decisions influence the course... and the end of the adventure!
The quiz: did you understand the story well?
- Basement
- A room under the ground floor of a building, often cool and darker.
- Ticking
- A soft, repeated sound like a small clock or watch making time marks.
- Chronometer
- A precise time-measuring device, like a very accurate clock or watch.
- Timelines
- Lines of events showing when things happen, often in order from first to last.
- Lurched
- Moved suddenly and unsteady, like when something jerks forward or to the side.
- Stern officer
- A serious and strict ship leader who gives orders on a boat.
- Compass
- A small tool that shows direction using a needle that points north.
- Launchpad
- The place where a rocket stands before it takes off into the sky.
- Ignition
- The moment something starts burning or a machine starts, like a rocket engine.
- Console
- A flat control desk with buttons and screens for operating machines.
- Greenhouse
- A warm glass building where plants are grown and protected from weather.
- Ecosystem
- All the living things and their home working together in one place.
- Seedlings
- Very young plants that have just started to grow from seeds.
- POLLEN DRONE—OFFLINE
- A small robot that helps move pollen, shown here as not working now.