Adventure story
9-10 years old
Interactive story
(1)
The Compass of Brightwater
Two ten-year-old friends follow a mysterious compass into an enchanted world, choosing brave, kind paths that lead to many different endings—and one steady lesson: courage shines brightest when shared.
In this interactive story, it's you who chooses the next step at each stage: your decisions influence the course... and the end of the adventure!
The quiz: did you understand the story well?
- Kiosk
- A small stand or hut where people sell or show things.
- Daypack
- A small backpack for carrying things on a short trip.
- Compass
- A tool with a needle that shows direction, like north.
- Shimmered
- Shone with a soft, slightly moving light.
- Fogbank
- A large, thick area of fog that hides things inside.
- Lullabies
- Soft songs sung to help someone sleep or feel calm.
- Tiller
- A bar used to steer a small boat or sailboat.
- Shortcut
- A quicker or shorter way to get somewhere.
- Passage
- A narrow path or tunnel you can walk through.
- Lantern
- A light in a container you can carry or hang up.