Science-fantasy
11-12 years old
Interactive story
Chronicles of the Etherian Fracture
In a world where advanced technology and ancient magic collide, four girls embark on a dangerous quest through fractured realms, where reality twists beneath their feet and every choice can mean survival or doom.
In this interactive story, it's you who chooses the next step at each stage: your decisions influence the course... and the end of the adventure!
The quiz: did you understand the story well?
- Holomap
- A glowing map shown as light that displays where things are in the area.
- Glyphs
- Simple pictures or symbols carved or drawn that carry meaning or directions.
- Runes
- Old carved symbols used to show magic, messages, or secret instructions.
- Ether-Tablet
- A small device that shows magical signs and data on a glowing screen.
- Arc-pistol
- A handheld weapon that fires short bursts of electric or magical energy.
- Flux event
- A sudden change in the normal rules of the world or its forces.
- Data-moth
- A small flying device that looks like an insect and carries bits of data.
- Rune-thread
- A strong strand woven with magical writing that helps hold things in place.
- Aetheric energy
- A strange kind of power in the air that fuels magic and machines.
- Automaton
- A machine that moves and acts on its own like a robot.
- Riftlight
- A strange, glowing light that comes from cracks or breaks in reality.
- Causal instability
- When cause and effect get mixed up and events behave strangely.
- Data-shades
- Ghost-like figures made of old data and light, not full people.
- Sigils
- Simple drawn symbols that hold magical power or act like keys.
- Spectral
- Relating to ghosts or things that look like spirits and glow faintly.