Pirate story
9-10 years old
Interactive story
(1)
The Compass That Winked at Storms
A lively pirate adventure where a clever young man follows a mischievous compass into danger, friendship, and 27 different endings across the wild sea.
In this interactive story, it's you who chooses the next step at each stage: your decisions influence the course... and the end of the adventure!
The quiz: did you understand the story well?
- Rigging
- The ropes and wires that hold a ship's sails and masts up.
- Spyglasses
- Long, hand-held telescopes sailors use to see far away things at sea.
- Galley
- The kitchen area on a ship where food is cooked and stored.
- Jitter
- A small, quick shake or nervous movement.
- Twitches
- Small, sudden movements that happen quickly and without meaning to.
- Shipwreck
- A ship that has been broken or sunk in the water.
- Lantern
- A light with a cover or glass that can be carried or hung up.
- Lullaby
- A soft, gentle song meant to help someone fall asleep.
- Crater
- A big, bowl-shaped hole in the ground or sea floor.
- Ribs
- The curved beams of a ship's frame that look like a skeleton inside.